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Game Dev GIFs Of The Week #02

September 23, 2018 By Pontypants — GameDev

Another week, another Game Dev GIFs collection! Thank you for all your beautiful contributions!

Enjoy these inspiring creations and please consider sharing the ones you like!

Sharing is caring 🙂

If you want to see your own GIFs in next week’s Game Dev GIFs of the week, drop a comment or send a message 🙂

 

fire dude animated in

— Adam Jufer

Just a mock-up for clearer version

— Daniel Riise

Hi devs! This is the 🤓
Let me show you new gameplay.

— Yokai Mask ~ IndieDevDay.es

Looks like it’s Tuesday so here’s a look at how we use ‘sticky’ and ‘slippy’ collision materials on …🙌

— Polygon Treehouse

No safer place to store your gold than inside a giant beetle.
That’s what they say, right?

— Riv

This isn’t the pleasant beach vacation I was promised. Or maybe it was, if you’re the doomguy.

— Martin Jencka

Now the plants are no longer static, and react to the player! Yay!

— Jacob D. Reynolds

This neverending battle is exhausting, but I won’t stop until one of us is dead!

— Sterk

Have added some floor vents complete with steam and fans to add some extra depth to the narrow passageways. Interestingly enough, the vents are just a single quad with a normal mapped texture I made in

— fracteed

While not everything goes to plan when play-testing a game, at least this glitch gives a good look under the hood!

— Ravioli_Ravioli

Leaving for the weekend like..

— Trailmakers

So I was making an energy shield shader, and things got weird and turned into a chromatic aberration sphere. Any ideas what the heck to do with this effect?! 😆

— Jacob D. Reynolds

is almost ready to be released as a demo. ‘s Unity transfer is going a bit slowly but I seem to be getting a hang of the engine. The final version of Underdog will be released specially for a certain amount of time.

— Chaoko, Ya Know?

New attack animations

— CenoteGame

Hoi twitter. Today I’m still tweaking the jump mechanics, I tried to make the game juicer, I added some particles when the character walks, and I also added a tonguecopter thing that makes your character glide.

— Professeur Poire

Making particles with the new force field component. It can easily generate interesting force effects. I have used a cylinder, sphere and box type here

— Farrukh Abdur

We did it! Thank you so much to the team, the organisers and staff and especially the gaming community for playing and helping us launch our passion project Vanguard: Fight for Rudiarius!! Party Time!!

— Vanguard @EGX 🌍🚀

Want to check out some more Valfaris?
We are at EGX! pop on by!
and if want you can show us love by wish listing us over at
ty!

— Andrew Gilmour

My latest AI bug:
All creatures misidentify their neighbours as “PLAYER”. Accidental battle royale ensues.

— Chris Nyman

I love walking cycles º-º

— Reff

A better look at gardens: if used correctly, they turn water resources into happiness for everyone!

— .Age

Finished the blueprint! Love how easy it is with

— Candle Bird

I have just finished second scene for our game. 😎
Created and rendered in 👌

— Michał Mroszczak

Bushiden Wednesday, September 26th!

— Pixel Arc Studios

Let there be shadows

— Diogo Dias

Implemented a dialog function. Now I can finally work on some NPC interactions.

— Jon Keller

We have an attack system now! Our devs are working hard on building our game from the ground up 😃

— Thinking Bottle

“I will save them…”

— Thomas Lean 🎒

So much has changed and improved since I made this first little mini-trailer 2 months ago 🙂

— Max Nielsen

BAM, it’s the weekend! For here’s a breakdown of Tove’s facial rig…🙌

— Polygon Treehouse

The beetle enemy from before, now in game! 🙂
I know, I know, with the new colors now it looks like a giant killer ladybug…. but I’m fine with it!

— Tiani Pixel

She came out of nowhere!!!

— Aurora

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