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Make Flappy Bird in Unreal Engine Tutorial Video Series

March 28, 2020 By Pontypants — GameDev

How To Make Flappy Bird in Unreal Engine Featured Image

In this video series I demonstrate how to create a Flappy Bird like game in using Blueprints.

That’s right, NO coding involved.

This series is very beginner friendly, however, I recommend having a basic understanding of the Unreal Engine interface before starting this course.

In this free Unreal Engine course we will cover:

  • Importing files into Unreal Engine
  • Creating basic Blueprint Classes
  • Working with the visual scripting part of blueprints
  • Setting up 2D sprites
  • Designing your own character mechanics
  • Setting up a score system
  • Creating enemies and friendly units in your game

Each video is packed with simple tips and tricks that will help you on your way to create your own game.

I hope you enjoy this series, it was a pleasure to create it 🙂

How To Make Flappy Bird in Unreal Engine Sprite Sheet

Download the project files from .

Part 1 – Character Controller

In this video:

  • How to import files into Unreal Engine
  • Setting up 2D sprites
  • Reading player input
  • Creating a playable character blueprint
  • Designing a good jump mechanic

Part 2 – Background & Obstacles

In this video:

  • Adding a background
  • Infinitely scrolling background
  • Creating our obstacles in Blueprints
  • Setting up an Obstacle spawner
  • Trigger Game Over when player touches an obstacle

Part 3 – Level Management & Sound

In this video:

  • Add sound effects triggered by events in the game using sound cues
  • Adding proper level management
  • The player can start, and reset the game without rebooting the game
  • Setting up a Score system
  • Modifying our Obstacle to include a pick-up item

If you liked this series you might also like my article on Unity VS Unreal Engine – Which Engine Should You Choose?

It’s an in-depth article detailing my experience with both engines, pros and cons and which engine I ultimately ended up using. I also made a video which you can find in the article 🙂

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