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Game Dev GIFs Of The Week #01

September 12, 2018 By Pontypants β€” GameDev

We are starting a new weekly thing! Game Dev GIFs of the week!

Throughout every week I will gather up your awesome gifs you share and consolidate them here. Credits will of course be given πŸ™‚

I love watching game dev gifs on twitter from different projects, I find it super inspiring and up lifting. I love the Game Dev community because of it’s sharing nature, and the fact that it’s so non toxic, when the gaming community itself, is a bit of a different story πŸ™

So, this is the first of many! Enjoy, and please consider sharing the ones you like to support the developers! Sharing is caring πŸ™‚

What would a Sunday be without deadly lasers and explosions? That's right, here you go!

β€” LeadFollow Games

Coming πŸ™‚ Procedural road test

β€” Levent EREN

Skeleton Archers attack you from long range.

β€” Cozy Game Pals

Remade the Spirited Away gateway in unity,

β€” Harry

tried to make a wrestling game Β―\_(ツ)_/Β―

β€” KevKev

Let’s play with shapes xD

β€” Mohamed Chahin

ο»Ώ

So, I programmed a procedural mesh generator in order to make a sword trail for the game Conflict0. It has a bunch of features, as frame interpolation, normals recalculation, etc. I`ll probably write more about it eventually πŸ˜€

β€” Gregory Oliveira

When we ask our developer to do a physics test in unity with … πŸ˜…

β€” Lusion Ltd

Preliminary tests with puzzles

β€” Pixl

I genuinely hope you folks love sorting stuff by hand.

β€” naam

We are back!

β€” claudio norori

Yuss, happy from the teamβ€¦πŸŽ‰πŸŽ‰πŸŽ‰

β€” Polygon Treehouse

The demo of Atlas is finally publicly available ! πŸ’ƒ
Perfect timing! We are part of this week’s fan’s favorite vote!
Come try the game and give us a vote! 🍻

β€” Borderline Games

RT OuterloopGames: A bit of IK-less blend positions, some feather tech, and a whole lot of cuteness. via tipatat

β€” Treyebo360

Making death more β€œjoyful”. Spaghetti Lights incoming. Just playing around with particle effects

β€” me – a tale of paws and leaves

Fancy a exploding enemy? We recently entered production and we are now adding content to the game at great speed. It’s fun see how the game comes to be day by day.

β€” Blasphemous

Trying to script more of a dog fight feel vs the instant rotation to angle you see in top down shooters. Feels pretty good.

β€” B-Cubed Labs

ο»Ώ

Changed up the trees a bit in . I think these look a lot better and they work much smoother performance wise. Next up is building the actual map

β€” GMango Studio

Working on the assault rifle animations

β€” David Stenfors

Starting to add some obstacles to make things a bit more interesting.
The last half of the video shows how I create the random pathing, kind of πŸ™‚

β€” Max Nielsen

Yeah, let’s add some crows you can disturb for a bit of extra theatricality.

β€” β“Šβ“Ÿβ“’β“£β“‘β“”β“β“œ β’Άβ““

They just keep coming!

β€” Lance Mueller

Been working on the night version of the Garden while listening to Hiroshi Yoshimura. It's very inspirational! If you like ambient music, check it out:

β€” Tiani Pixel

Me: Drawing hands is hard!!

Also me: Hmmm what if the next boss have a bunch of floating hands?

β€” Tiani Pixel

Puzzle solving + Platforming in UNSIGHTED!

β€” Tiani Pixel

Looking through old footage for ideas for my next dev writeup and it's amazing how much has changed visually over the past couple years. And yet the platforming, hacking & general concept/feel is pretty much the same. Must be a good thing?

β€” Phi Dinh
That’s it for this week πŸ™‚ If you have Game Dev GIFs you would like to see on next week’s list, don’t hesitate to get in touch! Consider sharing your favourites, indie developers need all the help they can get, and assisting with their hard work getting exposure makes a difference.

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