We are starting a new weekly thing! Game Dev GIFs of the week!
Throughout every week I will gather up your awesome gifs you share and consolidate them here. Credits will of course be given π
I love watching game dev gifs on twitter from different projects, I find it super inspiring and up lifting. I love the Game Dev community because of itβs sharing nature, and the fact that itβs so non toxic, when the gaming community itself, is a bit of a different story π
So, this is the first of many! Enjoy, and please consider sharing the ones you like to support the developers! Sharing is caring π
What would a Sunday be without deadly lasers and explosions? That's right, here you go!
β LeadFollow Games
Coming π Procedural road test
β Levent EREN
Skeleton Archers attack you from long range.
β Cozy Game Pals
Remade the Spirited Away gateway in unity,
β Harry
tried to make a wrestling game Β―\_(γ)_/Β―
β KevKev
Letβs play with shapes xD
β Mohamed Chahin
So, I programmed a procedural mesh generator in order to make a sword trail for the game Conflict0. It has a bunch of features, as frame interpolation, normals recalculation, etc. I`ll probably write more about it eventually π
β Gregory Oliveira
When we ask our developer to do a physics test in unity with β¦ π
β Lusion Ltd
Preliminary tests with puzzles
β Pixl
I genuinely hope you folks love sorting stuff by hand.
β naam
We are back!
β claudio norori
Yuss, happy from the teamβ¦πππ
β Polygon Treehouse
The demo of Atlas is finally publicly available ! π
β Borderline Games
Perfect timing! We are part of this weekβs fanβs favorite vote!
Come try the game and give us a vote! π»
RT OuterloopGames: A bit of IK-less blend positions, some feather tech, and a whole lot of cuteness. via tipatat
β Treyebo360
Making death more βjoyfulβ. Spaghetti Lights incoming. Just playing around with particle effects
β me β a tale of paws and leaves
Fancy a exploding enemy? We recently entered production and we are now adding content to the game at great speed. Itβs fun see how the game comes to be day by day.
β Blasphemous
Trying to script more of a dog fight feel vs the instant rotation to angle you see in top down shooters. Feels pretty good.
β B-Cubed Labs
Changed up the trees a bit in . I think these look a lot better and they work much smoother performance wise. Next up is building the actual map
β GMango Studio
Working on the assault rifle animations
β David Stenfors
Starting to add some obstacles to make things a bit more interesting.
β Max Nielsen
The last half of the video shows how I create the random pathing, kind of π
Yeah, letβs add some crows you can disturb for a bit of extra theatricality.
β βββ’β£β‘βββ βΆβ
They just keep coming!
β Lance Mueller
Been working on the night version of the Garden while listening to Hiroshi Yoshimura. It's very inspirational! If you like ambient music, check it out:
β Tiani Pixel
Me: Drawing hands is hard!!
β Tiani Pixel
Also me: Hmmm what if the next boss have a bunch of floating hands?
Puzzle solving + Platforming in UNSIGHTED!
β Tiani Pixel
Thatβs it for this week π If you have Game Dev GIFs you would like to see on next weekβs list, donβt hesitate to get in touch! Consider sharing your favourites, indie developers need all the help they can get, and assisting with their hard work getting exposure makes a difference.Looking through old footage for ideas for my next dev writeup and it's amazing how much has changed visually over the past couple years. And yet the platforming, hacking & general concept/feel is pretty much the same. Must be a good thing?
β Phi Dinh
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